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This video presents the serious game's practice using Moodle learning platform and Zoom classroom. The practice design is based on small groups, using the Breakout rooms with Zoom. Each group is assigned a crowdfunding campaign project and uses Moodle course space to consult resources and exchange asynchronously. Each group presents its project in order to convince the 'crowd' - the peers, and the teacher awards virtual tokens.
Title of the OEP | Serious Game in Business teaching at Master level |
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Subject | Business |
Technology used |
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Software used |
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Level EQF | Level 7 |
Metadata | project-based learning, moodle, serious game, zoom |
Short summary | This video presents the serious game's practice using Moodle learning platform and Zoom classroom. The practice design is based on small groups, using the Breakout rooms with Zoom. Each group is assigned a crowdfunding campaign project and uses Moodle course space to consult resources and exchange asynchronously. Each group presents its project in order to convince the 'crowd' - the peers, and the teacher awards virtual tokens. |
Name of the HE Institution | Université Côte d’Azur |
City, Country | Nice, France |
Name of the department | |
Name of the course(s) |
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Name of the HE-teacher(s) |
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Classroom size | Medium (26-50) |