Serious Game in Business teaching at Master level

Chapters

Level - 2D Business
Type 2D² PRACTITIONER
Subtitles

About this video

This video presents the serious game's practice using Moodle learning platform and Zoom classroom. The practice design is based on small groups, using the Breakout rooms with Zoom. Each group is assigned a crowdfunding campaign project and uses Moodle course space to consult resources and exchange asynchronously. Each group presents its project in order to convince the 'crowd' - the peers, and the teacher awards virtual tokens.

OEP Video Sheet

Title of the OEP Serious Game in Business teaching at Master level
Subject Business
Technology used
  • Synchronous
  • Online Discussions
  • Asynchronous
  • Learning Platforms
Software used
  • Moodle
  • Zoom
Level EQF Level 7
Metadata project-based learning, moodle, serious game, zoom
Short summary This video presents the serious game's practice using Moodle learning platform and Zoom classroom. The practice design is based on small groups, using the Breakout rooms with Zoom. Each group is assigned a crowdfunding campaign project and uses Moodle course space to consult resources and exchange asynchronously. Each group presents its project in order to convince the 'crowd' - the peers, and the teacher awards virtual tokens.
Name of the HE Institution Université Côte d’Azur
City, Country Nice, France
Name of the department
Name of the course(s)
  • Crowdfund your Business
Name of the HE-teacher(s)
  • Nathalie Oriol
Classroom size Medium (26-50)